Documentation of Everything

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Contents

Introduction

This is meant to be a no-frills, no-photos, no-fancy formatting documentation of all of the little nooks and crannies of our plugins, on one page, so that people can do control-F and search for things, or scroll through the hierarchy at the top of the page and discover what they are looking for.

Programmers: Explain everything you write here in plain English like you are talking to a 5 year old. I am a programmer, and yet half the time when people explain things to me about other plugins, I still don't know what they're saying without asking various questions. This is a document, and people can't ask it questions, so be very direct.

Minecart Mania

See MetroVox Tutorial for all you need to know!

StefelChat

Please see Psanker/MarvinStefel for any questions regarding this plugin.

StefelChat is our in-game chat plugin that allows for custom formatting, customizable channels, and other random shenanigans.

Commands

  • /lc: Lists the available channels.
  • /join <channel>: Joins a channel and sets it as your main channel.
  • /ghost <channel>: Similar to '/join', but doesn't reset your focus channel to the new ghosted channel.
  • /cmute <channel>: Mutes specified channel.
  • /qm <channel> <text>: Sends a message to a channel without joining it.
  • /leave <channel>: Leaves a channel and removes you from ghosting.
  • /helpop <message>: To get help from an administrator while in any channel, simply type a message into HelpOp.
  • @<name> <message>: [ADMIN] Sends a message to chat that alerts the @target. The message is optional.
  • /say <channel>: [ADMIN] Shenanigan enablement.
  • /bcast <channel>: [ADMIN] Sends a broadcast message to the server
  • /f -p <person> <nickname>: [ADMIN] Changes the specified player's name to the specified nickname.

Channel List

  • WildWest (TWW): For discussion concerning The Wild West. (Cowboy accent not required)
  • public (Public): The main /ch chat channel for general discussions and fun stuff.
  • Space (DS): Gonna go to Space? Come in this channel!
  • Sandbox (SB): Talk with other people experimenting in the sandbox!
  • Redstoners (RS): Learning redstone? An expert? Talk your red head off in here!
  • CoOp1, CoOp2, CoOp3, CoOp4: Need to chat with a group of people? Use a CoOp channel! Just make sure another group isn't using it already (there are four available)!
  • Palceon1, Palceon2 (P1, P2): Working on a build anywhere in Palceon and need to talk with fellow builders? Grab one of these two channels!
  • Skol: Chat with your fellow Skol architects.
  • Zah: Customizing terrain? Gotta chat about plans for political and biome layouts? This is the channel for you.
  • Talmor (Tal): Organix! Just remember, green is not a creative color.
  • Mechanicsburg (MB): Roads! Houses! Skyscrapers! Get it all!

TimeLock

TimeLock is our server time plugin. It allows us to lock the time on day.

Commands

  • /tl day: Sets the time to always be day.
  • /tl night: Sets the time to always be night.
  • /tl normal: Returns the server to a normal time schedule.
  • /tl (0-24000): Locks time on a time of your choosing.
  • /tl reload: Reloads the TimeLock config.
  • /timelock: Gives info about TimeLock.

ToolBelt

Please see Peter200lx for any questions regarding this plugin.

Plugin provides various tools to aid in building. There is some cross-over functionality with VoxelSniper, which will be listed here as well. Items used for each tool, and some permissions and other things can be changed in a text config file. The lines that say "guestscroll" etc. in the config refer to whether guests are allowed to use the scroll wrench, etc. The line at the bottom for GuestExplorationDay when set to true will disable build tools for guests but not members+. Set it to false again when the day is over.

Dooplicator (Stone Axe)

This tool is used to acquire a stack of blocks into your inventory directly from the environment.

  • Right-click a block to dooplicate a stack of 64 of the block clicked into your inventory.

Paintbrush (Slime Ball)

This tool is used to repaint one block into another type. This is the perfect tool for creating a floor without digging out material, placing difficult blocks that are difficult to place, or refinishing and detailing a building quickly and with the bare minimum of block destruction and re-placement.

  • Left-click to initialize your tool or palette up a voxel and ink.
    • Note: loading blocks into your pallet works from range!
  • Right-click to paint blocks from arm's length.
    • Note: Paintbrush palettes are unique to each slot in your action bar, so you can hold several different paints in your palette!
    • Note: Players with the appropriate permission can crouch to paint at range.

Jackhammer (Diamond Pickaxe)

The diamond-tipped Jackhammer is the perfect tool for block removal in any situation.

  • Left-click to instantly destroy a block.
  • Right-click for diamond precision: instant, single-block, no-physics block deletion.
  • Note: The Jackhammer can be configured to not touch a set of materials.

Chainsaw (Golden Axe)

Traditional axes are a thing of the past. This bad boy makes clear-cutting forests of solid mahogany feel like slicing through warm butter.

  • Left-click with this tool to remove up to 27 blocks at a time of logs (17), leaves (18) and vines (106) .
  • Right-click to clear up to around 75 blocks of material at a time.
    • The block types the chainsaw removes are configurable.

Auto-Shovel (Golden Shovel)

Ideally suited for creating tunnels and flattening landscape, this is, quite simply, the finest shovel ever produced.

  • Left-click to smash a cube of up to 27 blocks at a time of dirt, grass, stone, gravel and sand (1, 2, 3, 12, 13).
  • Right-click to flatten a disc of up to 21 blocks at a time.
  • Crouch + Right-click to bulldoze a ball of around 75 blocks of material at a time.
    • The block types the Auto-Shovel removes are configurable.

Data Spanner (Bone)

The Data Spanner is a tool that can manipulate block data value. Dialing data values up and down with this wrench will adjust the orientation of stairs, change the material of half-block or the color of cloth, rotate signs, and more!

  • Left- and right-click blocks to scroll up and down through available data values.

Graviton Sledge (Gold Pick)

Wielding this hammer is like having a magnetic piston in the palm of your hand. Use either the incredible strength or intense gravitational pull of this hammer to push or pull any block one space.

  • Left-click to knock a block one space into an adjacent empty space. Blocks will travel opposite the face clicked. (e.g., to knock a block up one space, click it from below)
  • Right-click to pull any block toward you one space into an adjacent, empty space.
  • Crouch + left/right click will push/pull a block with with enough force to destroy any block on the opposite side of the moving block.

Pliers (Glowstone Dust)

Builders who work with redstone wiring supports or sculpting organic lines in their structures will appreciate this block extruder. The pliers can be used to pull one block into two blocks.

  • Left-click will it duplicates the block in question like the Graviton Sledge.
  • Right-click will create a clone of the block in question, on the face of the block you just clicked.
  • Crouch + left/right click will clone the block into more then just air.

Ruler (String)

Those who wish to exactly lay out their builds might appreciate a way to get exact block measurements. This is provided by the ruler. Once it has two points, it will give the x,y,z distance between the two points, the straight line distance, and the volume of the enclosed space.

  • Left-click to select point 1.
  • Right-click to select point 2.

Feather (Feather)

Soar through the sky taking giant bounds at a time.

  • Right-click to make a magnificent leap. The more you angle down, the higher you go.

VoxelAdmin - Przerwap

'Needs filling in! Seriously. I think this manages the users on admns.txt and whatnot. -Cis '

Manages text files such as snipers.txt, admns.txt and others. All of the VoxelAdmin commands start with /vadmin. You can see the available sub-commands by typing /va.

VoxelBoxel(Lite)

Please see GavJenks for any questions regarding this plugin.

Every boxel has a number, and potentially a name associated with it. VoxelBoxel(Lite) only manages warping people around to the boxel of their choosing, and which one goes where, along with some commands for managing a lot of people with a limited number of boxels.

In the text config file, the boundaries of the boxel zone can be defined. For now, always set BoxelBorder to 0. The X and Z edges also need to be whole multiples of BoxelSize, and NumBoxels should agree with the (num boxels in X direction * num boxels in Z direction). Sorry, I was lazy with this since it is not public release. I doubt anybody but me ever will need to change it.

Commands

  • /boxel: Takes you to your boxel if you have one. If not, it creates one in the first available slot (complicated, stored by the plugin) and sends you there.
  • /boxel [#]: Sends you to the boxel with the number you have specified.
  • /boxel [name]: Sends you to that person's boxel. Must type their full name.
  • /boxlookup [name]: Gives you the position # associated with that person.
  • /boxlookup here: Tells you if anybody owns the boxel where you are standing, and if so, who they are. Always tells you the boxel number.
  • /boxresign: Usable by anybody, unregisters your own boxel.
  • /boxremove [#]: [ADMIN] Unregisters that person and puts that position back in the available pool.

VoxelGadget

Please see GavJenks for any questions regarding this plugin.

Manipulates blocks one at a time in special ways not normally available with vanilla redstone. There are not any chat commands associated with this plugin. it is based entirely off of dispensers receiving redstone power while being next to iron or diamond blocks + various colors of wool.

The iron or diamond or gold block is required. The other wool blocks are modifiers, and up to 64 of them can be placed in a row per gadget, as long as they form an unbroken line (with the exception of red, yellow, or white wool, see below). Since we have better documentation of this already at VoxelGadget, I won't be very elaborate here. I'm just going to list the block types.

Multiple modifiers can be used per dispenser, per redstone pulse. They will activate in the order, North, South, East, West, Up, Down.

The colors of wool and which blocks add or delete, etc. can be changed via a text config file.

The SURVIVAL version of this plugin I am not bothering to document here. See VoxelGadget for more info. basically it just removes any of the below functions that allow you to infinitely create blocks.

Dispenser with iron next to it

  • By itself: When powered, will place a block randomly chosen from its inventory on the opposite side as the iron.
  • Cyan wool (35:9): When placed behind the iron block, this will place a block still opposite the iron, but one block further away (offset).
  • Blue wool (35:11): Same as cyan, but offsets 5 blocks.
  • Light blue wool (35:3): Same as cyan, but offsets 25 blocks.
  • Green wool (35:5): Will place blocks as normal, but also reduce the dispenser's inventory per block placed, instead of placing blocks infinitely, as normal.
  • Red wool (35:14): Whatever block type is behind the red wool will be placed instead of what the dispenser would have placed. Line of modifying blocks resumes behind whatever block that is.
  • White wool (35:0): Makes it so the next modifier block is two spaces back instead of one.
  • Yellow wool (35:4): Like red, it has a block behind it of any type. The gadget will only place blocks if the target block is of this type (filter block).

Dispenser with diamond block next to it

  • By itself: When powered, will destroy a block immediately opposite the diamond, if there is one, and replace it with air.
  • Cyan wool (35:9): When placed behind the diamond block, this will destroy a block still opposite the diamond, but one block further away (offset).
  • Blue wool (35:11): Same as cyan, but offsets 5 blocks.
  • Light blue wool: Same as cyan, but offsets 25 blocks.
  • Green wool (35:5): Will "suck up" blocks, destroying them as normal, but also adding to the dispenser's inventory per block destroyed, instead of permanently deleting them.
  • Red wool (35:14): Whatever block type is behind the red wool will be placed in the dispenser's inventory instead of what the dispenser would have sucked up. Only relevant if a green wool is in the line of modifiers, too. Line of modifying blocks resumes behind whatever block that is.
  • White wool (35:0): Makes it so the next modifier block is two spaces back instead of one.
  • Yellow wool (35:4): Like red, it has a block behind it of any type. The gadget will only destroy blocks of this type (filter block).

Dispenser with gold block next to it

  • By itself: Upon receiving power, the dispenser will suck up loose entities around it, and place them in its inventory if possible.
  • Modifier blocks: None have any effect on a gold block.

VoxelGuest

Please see psanker for any questions regarding this plugin.

VoxelGuest is an unreleased plugin that manages almost everything user and chat related on the server.

For most cases when a [name] argument is needed, shortened names work (i.e. "psa" finds psanker). Furthermore, they are caps-ignorant.

Names and ranks

  • /gl [name]: [ADMIN] Manually greylists someone (try to use the portal first).
  • /wl [name]: [ADMIN] Whitelists someone.
  • /unwl [name]: [ADMIN] Un-whitelists someone.
  • /vpg [name] [group]: [ADMIN] Moves a player to the specified group(Guest|Member|LiteSniper|Sniper|Curator|Admin)
  • /readgray: [CURATOR] Reloads the greylist.

Asshat mitigation

  • /entitypurge [world]: [CURATOR] Purges the specified world of entities. (/ep)
  • /vban [name]: [CURATOR] Bans an ONLINE member.
  • /vbano [name]: [ADMIN] Bans an OFFLINE person (NB: the full, caps-considered name is needed).
  • /vunban [name]: [ADMIN] Unbans someone (NB: the full, caps-considered name is needed).
  • /opardon [name]: [CONSOLE ONLY] Unbans someone who was banned offline (NB: the full, caps-considered name is needed).
  • /vkick [name]: [CURATOR] Kicks someone.
  • /vgag [name]: [CURATOR] Gags someone (NB: using "/vgag" only shows the number of gagged people online).
  • /vsit [name]: [CURATOR] Forces someone to sit down.

Guest area

  • /xmax: [ADMIN] Set the X max coord of the guest area to the X coord of your position.
  • /xlow: [ADMIN] Set the X low coord of the guest area to the X coord of your position.
  • /zmax: [ADMIN] Set the Z max coord of the guest area to the Z coord of your position.
  • /zlow: [ADMIN] Set the Z low coord of the guest area to the Z coord of your position.
  • /saveborder: [ADMIN] Saves the guest area border to the coords using /xmax, /xlow, /zmax, and /zlow.

Cubicles

Cubicle Coordinator

**NEW** The Cubicle Coordinator module is a full featured sandbox manager that is responsible for managing the creation, deletion, internal-warps, security, and identification of user Cubicles. System Cubicles are server-owned Cubicles that can be reserved for special events such as a build-off, or server spawn.

Commands


Commands:

  • /cube - Alias to /cubicle. Also displays help.
  • /cubicle create (system) Allows you to create your own personal Cubicle. Using system will create that Cubicle as a system Cubicle

The Following commands will accept these parameters: (If omitted, will use the Cubicle you own. Admin only to modify others cubes
Parameters: "-p name", "-a alias", "-xy # #", "-n #", "-l"

  • /cubicle warp [param]: Warps you to the specified Cubicle (If not specified, your Cubicle will be selected)
  • /cubicle setwarp [param]: Sets the spawn location in the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle setwarpmsg [param]: Sets the warp MOTD for the specified Cubicle .(If not specified, your personal Cubicle will be selected)
  • /cubicle lock [param]: Locks the specified Cubicle, preventing non owners to build in it. (If not specified, your personal Cubicle will be selected)
  • /cubicle unlock [param]: Unlocks the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle setname [param]: Sets an alias name of the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle setowner [param]: Makes the provided user owner of the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle addowner [param]: Adds the provided user as a 'builder' in the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle removeowner [param]: Removes the provided user as a 'builder' in the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle regenerate [param]: (Coming Soon) Regenerates the specified Cubicle over time. (If not specified, your personal Cubicle will be selected)
  • /cubicle delete [param]: Deletes the specified Cubicle. (If not specified, your personal Cubicle will be selected)
  • /cubicle info [param]: Displays info about the specified Cubicle. (If not specified, your personal Cubicle will be selected)


Offline mode

  • /opass [password]: Allows you to connect to TVB when Mojang's servers are down, doesn't need to be your Minecraft account password.
ELEVn: offline mode, just a quick clarification
ELEVn: does not work if login auth is down?
ELEVn: but works when server connect auth is down
psanker: need to switch into the server offline mod
psanker: in server.properties
ELEVn: yes, I did
ELEVn: and was able to connect as Player
ELEVn: how does it set/verify names?
psanker: did it kick you when you tried to say something?
ELEVn: didn't try to say anything
psanker: ah. that's the rub.
psanker: cant move, cant command, none of that until you type in a password
ELEVn: ahh
psanker: since Player pulls up a null Player, it bypasses bukkit
psanker: ... which is fucking stupid
psanker: however, it checks everything against the library of player files that VG generates
psanker: the files that store all the chat data and stuff
psanker: if a file doesnt exist (but isnt a player), that person gets kicked
psanker: meaning, isnt Player
ELEVn: right
psanker: So say I try to log in as Notch
psanker: the Notch.properties file doesnt exist, so the server kicks me saying "You don't have an offline Account"
psanker: I try again, but say Notch.properties exists, but the opass property doesnt exist
psanker: kicks me for the same reason
psanker: Now, say some schmuck that isn't ridge logs in as ridgedog
psanker: if ridge has set an opass, he will get accepted. However, he is frozen in place.
psanker: If he mistypes the password, he gets kicked for mistyping and his kick gets logged to a temp ban list
psanker: After three attempts, he gets banned for 30 minutes
psanker: to reference who was attempting to log in, the IP of the perp is also included in the temp ban log
psanker: Say ridge ACTUALLY logs in within the 30 minute timeframe
psanker: He can check the temp ban log, blacklist the IP, then, on the console, do "opardon ridgedog"
psanker: He logs in, types his correct password, gets checked against the encrypted pass, and is let into the server
psanker: voila.
psanker: offline mode
psanker: in a nutshell

Miscellany

  • /vafk (message): Go AFK with an optional message [Alias: /afk (message)].
  • /vhelm [id]: Adds a block to your inventory's helmet slot.
  • /readlist: Shows who is online currently [Aliases: /who, /list, /online].
  • /vtp [name] OR /vtp [name] me: [CURATOR] Teleports yourself to someone OR teleports someone to you, respectively.
  • /btp [name] OR /btp [name] me: [CURATOR] Teleports yourself to someone OR teleports someone to you, respectively through a plugin border.
  • /vtphereall: [ADMIN] Teleports everyone to your current position (VoxelBorder sometimes breaks this).
  • /vback: Teleports you back to former position.
  • /guestlimit [number]: [ADMIN] Resets the guest limit the given number.
  • /explorationmode: [ADMIN] Toggles visitor day/exploration mode on/off.
  • /fakequit: [ADMIN] NOTHING TO SEE HERE. MOVE ALONG. [<.<] [>.>].
  • /vanish: [CURATOR] Vanishes person to currently online people only.
  • /sys: [ADMIN] Server stats including Host info, CPU/RAM use, loaded worlds, and their entity counts.

Sorta Unknown

  • /regions: [ADMIN] /regions help for more.
  • /listregions: [ADMIN] Lists the regions.
  • /regioninfo: [ADMIN] Lists the regions.

VoxelKit

Please see GavJenks for any questions regarding this plugin.

Takes your current inventory and saves it in personal kits that you can call up later, sort of like schematics for your inventory. The name of a kit is global, so you should generally name kits with your name first "gavkit" etc. so as to not overwrite other people's kits.

Commands

  • /setkit [name of kit] : takes your current inventory and makes a kit out of it.
  • /vkit [name of kit] : if it exists, this kit will be added to your inventory.

VoxelMail

Please see GavJenks for any questions regarding this plugin.

This plugin is an in-house upgrade to the bukkit essentials /mail system. It uses /vmail currently for all commands (although I believe I could switch this over to normal /mail and override essentials after it has been tested awhile and it known to be very stable).

This plugin may or may not be on the server right now (check /pl in game to see), as it is not confirmed to 100% work yet under full testing with a server full of people.

Commands

  • /vmail send [recipient, case insensitive] [message]: Send a mail to the recipient. Maximum inbox holds 80 mails.
  • /vmail [c/cont/continue] [additional portion of message]: Tack on extra text to the last mail you sent. This saves you from having to type out the person's name again, and will also make the combined message show up in their inbox all as one single mail. You can keep doing this as many times as you would like for arbitrarily long mails.
  • /vmail read: Will display all of your new messages, with numbers, timestamps, senders, and message bodies.
  • /vmail read new: Same as above.
  • /vmail read old: Will display only your saved/old messages (see below for how to save old messages).
  • /vmail read all: Will display both old and new messages, and each will have a tag at the beginning saying "Old" or "New" to show which category the message is in.
  • /vmail read list: If you have a lot of messages, which are scrolling off of the available text space on screen, you can type this, and it will show a list of all your mail, without the messages themselves (only the number, timestamp, and sender). Since your max inbox is 80 and Minecraft shows 100 text lines, you will be able to see all your mail guaranteed with this command.
  • /vmail read [#]: prints just one particular full message.
  • /vmail forward [#] [recipient]: Will forward that particular message to the recipient specified. In their inbox, the message body will show up with a long prefix (in dark green instead of bright green) saying "FWD: ORIGTIME: [the original timestamp] ORIGSENDER [the original sender] MSG: [the message proper]. This is in addition to the normal timestamp and the immediate sender (you, the person who forwarded it). If something is forwarded more than once, these prefixes will stack up on top of one another.
  • /vmail save: Will move all of your new mail to the Old/saved status. Old mail will still be visible with /vmail read [old/all/#], but it will not show up in your normal inbox, and you will not be notified when logging on if all you have is old mail.
  • /vmail save [#]: Moves just one particular piece of new mail to old status.
  • /vmail clear: clears out (deletes) all your new mail.
  • /vmail clear [#]: deletes one specific piece of mail.
  • /vmail clear all: deletes all mail, old and new.

VoxelMimic

Please see GavJenks for any questions regarding this plugin.

This plugin copies blocks around you into your inventory, in a half-sphere shape above you, with you at the middle. Default radius of that sphere is something like 35 (it is in the config file, and I'm not sure what number we wrote down for that).

Commands

  • /mimic: mimics your environment at the default radius. It will go up to 18 block types, and chooses them in order of how numerous each type is. It ignores certain blocks like stone and grass that would otherwise clog up your inventory whenever you used this command.
  • /mimic [#]: same as above, but overrides the default radius with whatever number you put in.

VoxelMore - Ridgedog

  • /more <#>: Gives you 64 more of whatever you are holding OR if not holding anything will give you what you are currently looking at. Optionally use the # variable to specify how many sets of 64 you want.
  • /pick [id]: Changes the data-value of the block you are holding.

Configuration:

  • Every item that can get duplicated with VoxelMore can be limited / edited with the blacklist located in VoxelMore's default .txt file. When first installed, the slimeball and bone items are disabled because they are the items used with VoxelDoop.

VoxelMotion - Przerwap

Currently Disabled and on hold. Needs filling in!

VoxelPort

Please see przerwap for any questions regarding this plugin.

VoxelPort is the server's transportation plugin.

Commands

Zones

  • /vp point: sets one corner of the needed cuboid region. USE TWICE
  • vp create [name]: creates the port with the specified name.
  • /vp arrive [name]: sets the dropoff point for the active port. (when other ports use it as a destination)
  • /vp set:: selects the port you're standing in to be able to edit its options.
  • /vp zone [name]: This command inserts the currently defined VoxelPort zone into the VoxelPort named, allowing you to adjust and redefine the activation area for your VoxelPorts without deleting and re-creating them. (what?!)

Charting Destinations

  • /vp target: Sets the VoxelPort in the "working slot"'s destination to your current location.
  • /vp target [name-origin]: Sets the declared VoxelPort's destination to your current location.

These commands are great for short-range teleports or instances where you wish your VoxelPort to be a one-way trip!

  • /vp target [name-origin] [name-destination]: Sets the one VoxelPort's destination to be the arrival point set for the another VoxelPort. This command is best suited for round-trip (or more complicated routing setups).

Multi-world Destinations

  • /vp targetworld [name-origin] [targetworld] [default/nether]: Sets the VoxelPort's destination to the origin point of the world specified. If the world targeted does not exist, it will be created when you travel to it for the first time. Once you are in your new world, you can set VoxelPorts going between your two (or more!) worlds more easily. "default" worlds will be green terrain-seeded worlds, while "nether" worlds will generate a world with nether-terrain and a red sky.

Dispatch Schedules

  • /vp disp [name] [0-24000]: Adds a single timed dispatch to the VoxelPort using the 24000 time scale. Use this for rare transports or events that happen daily. (like sunset and sunrise)
  • /vp disp [name] clear: Clears a VoxelPort's entire dispatch schedule.
  • /vp gendisp [name] [interval] [starttime]: Generates a regular dispatch schedule for a VoxelPort. If you declare only an only interval without a start time, VoxelPort will begin the first interval at midnight (0).
  • /vp instaport [name] [true/false]: When this is set to true, any passenger detected holding a ticket in their hand will be transported at the next available VoxelPort time. This defaults to false. This feature can be used to great effect over short ranges where chunks do not have to reload, really giving the feeling of "teleportation".

Ticketing System

  • /vp requireticket [name] [true/false]: When this is set to true, only passengers holding a valid ticket in their hand will be able to activate and use the VoxelPort. The ticket will be consumed when the VoxelPort activates, queueing the player to be transported at the next departure. This defaults to false.

Arrival Messages

  • /vp welcome [name] [message]: Adds a welcome message printed out to a player arriving at the specified VoxelPort.

Deleting a VoxelPort

  • /vp delete [name]: Permanently deletes a VoxelPort.

VoxelSniper

Please see przerwap for any questions regarding this plugin.

A plugin that allows manipulating the world from a distance, along with miscellaneous other commands. Most (but not all) commands take the form of one of the following:

/vs [general overall command] OR
[one of the various commands for choosing inks and type ids, etc. See section below] OR
/b [#] or [name of a brush] [performer] [any special arguments that brush takes]

General overall commands

  • /addlitesniper [name]: [CURATOR] Permanently adds a LiteSniper to the list.
  • /addsniper [name]: [ADMIN] Permanently adds a full Sniper to the list.
    • Note: This is sometimes glitchy. If it says they are "already on the list" and they are not, simply do "/removesniper [name]" to clear them out of everything, and then "addsniper [name]" and it should work.
  • /addlitesnipertemp [name]: [ADMIN] Temporarily adds a litesniper to the list, until next reload or restart.
  • /addsnipertemp [name]: [ADMIN] Temporarily adds a full sniper to the list, until next reload or restart.
  • /removesniper [name]: [ADMIN] Removes a sniper from both the sniper and litesniper abilities, and from both text files.
  • /paint [optional number]: Cycles a painting you are looking at through the available types, or if a number is provided, sets it directly to that painting number.
  • /goto [X coord][Z coord]: [SNIPER] Will send you to the X and Z coordinates listed within your world.
  • /u: Undoes the last snipe.
  • /uu [name]: [SNIPER] Undoes another person's snipes.
  • /uuu [name]: [SNIPER] Undoes a person's snipes even when they are offline.
  • /vchunk: Updates the chunk you are standing in.
  • /vs brushes: Prints out a list of available brushes.
  • /vs brusheslong: Prints out the same list as above, but will full names.
  • /vs printout: Toggles whether you get all information feedback about what you set your brush to, etc., or only a bare minimum of feedback.
  • /vs lightning: [SNIPER] Toggles whether or not lightning strikes the sniped target block every time you snipe.
  • /vs weather: [SNIPER] Stops rain in your current world.
  • /vs: Prints out your current brush settings.
  • /vs range: Toggles range restriction on or off.
  • /vs range [#]: Toggles range restriction on, and sets the restriction. For example: /vs range 5 will make you snipe whatever block you're looking at, if it is closer than 5 blocks away, otherwise whichever block is exactly 5 blocks away.
  • /vs perf: List available performer codes.
  • /vs perflong: Same as above, but using full names.
  • [CLASSIFIED]: Speak to a voxelsniper coder if you need to know the command for making people sit.

General brush defining commands

  • /v [# or name]: Sets block type to be added or painted to the world. Can also be defined with shift+left click while holding the arrow. This will set block type to the type of whatever block you are looking at. Can ALSO be defined (along with /vi) by shift+left clicking with the dooplicator.
  • /vr [# or name]: Sets block type to be targeted by a brush. Can also be defined with shift+right click while holding the arrow. This will set block type to be replaced to the type of whatever block you are looking at.
  • /vi [#]: Sets data id (ink) to paint to the world, or the ink applied to blocks placed in the world. Can also be defined with shift+left click while holding the powder/wand. This will set data id (ink) to the type of whatever block you are looking at. Can ALSO be defined (along with /v) by shift+left clicking with the dooplicator.
  • /vir [#]: Sets the data id (ink) to be targeted by a brush. Can also be defined with shift+right click while holding the powder/wand. This will set data id (ink) to be replaced to the type of whatever block you are looking at.
  • /vh [#]: Sets the VoxelHeight parameter; used by some brushes (e.g. clonestamp).
  • /vc [#]: Sets the VoxelCentroid parameter; used by some brushes (e.g. clonestamp).
  • /vl [# or name]: Adds block types to your VoxelList; used by some performers (e.g. xm and nm).
  • /p [performer code]: Sets your performer, without having to redeclare the brush as well.
  • /d: Resets your settings to the sniper defaults.

Available Performers

  • Placement options
    • m: The "m" placement performer allows you to snipe in only your voxel (/v). You may not snipe in specific data values of blocks with this performer. For that function, see the "c" placement performer.
    • i: The "i" placement performer allows you to snipe your ink value (/vi). You may not snipe in your voxel, but only your ink.
    • c: The "c" placement performer allows you to snipe in both your voxel (/v) and your voxel ink (/vi).
  • Replacement options
    • m: The "m" replacement performer allows you to replace certain selected voxels (/vr). You may not replace specific data values of these blocks with this performer. For that function, see the "c" replacement performer.
    • i: The "i" replacement performer allows you to replace certain ink values (/vir). You may not replace certain voxels, only the ink you have set.
    • c: The "c" replacement performer allows you to replace only a certain voxel (/vr) and a certain voxel ink (/vir).
  • Extras
    • p: This extra performer is used for no-physics snipes. Snipes done while using this performer will not update. Be sure to experiment with this one and ask around for tips from more experienced snipers.
    • u: This extra performer makes your snipes update light in the areas. CAUTION: THIS PERFORMER SHOULD NEVER BE USED FOR LARGE SNIPES. IT CAN AND WILL CAUSE LAG.
  • Specials
  • Note: The following performers cannot be used with any of the performers listed above.
    • nm: This special performer allows you to replace the blocks listed in your VoxelList{/vl) with your voxel (/v).
    • xm: This special performer allows you to replace all blocks except the blocks listed in your VoxelList (/vl) with your voxel (/v).
    • noundo: This special performer makes your snipes not undo-able. The only reason this performer should ever be used is to reduce lag if you are making large snipes and know for sure that you won't ever need what you're sniping back.

Brushes

Note that many brushes have documentation built into them. Access this with /b [name of brush] info. Documentation built into brushes may or may not be rewritten in this document. It is your responsibility to check for that first if you have questions. All other documentation not written into the brush itself should be written here or deeply linked to the correct subsection of the sniper documentation page.

PrzerWap's brushes

  • snipe (s): The snipe brush snipes a single block into existence. If used with the arrow, a the block will replace the block clicked. If used with the gunpowder, a block will be placed adjacent to the block face clicked.
  • disc (d): The disc brush creates a flat, 'circular' disc, centered on the block that is aimed at.
  • disc face (df): To be filled in.
  • ball (b): The ball brush acts similarly to the disc brush but instead of creating something flat it generates a sphere centered on the block clicked, using the size that has been set.
  • voxel (v): The voxel brush acts the same way as the ball brush but rather than generating a sphere it generates a cuboid of the designated size.
  • voxel disc (vd): The voxel disc brush works precisely like the normal disc brush, but the disc generated is rectangular rather than near-circular.
  • voxel disc face (vdf): This works exactly the same as Voxel Disc, but the disc is placed on the side of the block that is clicked on. This includes the vertical sides.
  • monster (m): The monster brush allows the ability to spawn entities, whether living or not. A list of availabie entities; Item, XPOrb, Painting, Arrow, Snowball, Fireball, SmallFireball, ThrownEnderpearl, EyeOfEnderSignal, ThrownExpBottle, PrimedTnt, FallingSand, Minecart, Boat, Creeper, Skeleton, Spider, Giant, Zombie, Slime, Ghast, PigZombie, Enderman, CaveSpider, Silverfish, Blaze, LavaSlime, EnderDragon, Pig, Sheep, Cow, Chicken, Squid, Wolf, MushroomCow, SnowMan, Ozelot, VillagerGolem, Villager & EnderCrystal. Additionally, you can find the list of available entities in-game by simply typing /b m info. Default is set to Zombie.
  • ocean (o): To be filled in.
  • ocean selection (ocs): To be filled in.
  • clone stamp (cs): To be filled in.
  • erode (e): To be filled in.
  • soft select: To be filled in.
  • painting (paint): This brush allows the user to cycle through paintings with a simple clicking action. Right clicking with an arrow will cycle down the painting datavalue, whereas right clicking with the gunpowder will cycle up the painting datavalue.
  • canyon (ca): To be filled in.
  • canyon selection (cas): To be filled in.
  • 2-d rotate (rot2): To be filled in.
  • warp in style (w): This brush works similar to the compass in WorldEdit, and allows the user to right click with an arrow for a simple jump, or right click with gunpowder to teleport with special lightning effects. Two bolts are fired at the current player location and the destination clicked.
  • fill-down (fd): To be filled in.
  • set: This brush works similar to the //set feature in WorldEdit. The user clicks with either the arrow or gunpowder to set the first point, and then again for the second point. When the second point is clicked, the selection will be filled in with the material selected with /v.
  • no-undo voxel (nv): Works exactly the same as an ordinary voxel brush, but does not have the ability to undo (/u). This is useful for big voxels that would normally clog up RAM in the server computer.
  • no-undo set (nset): Works the same as an ordinary set brush, but does not have the ability to undo (/u), This is useful for big set brushes that would normally clog up RAM in the server computer.
  • jockey: This brush allows you to sit directly ontop of another player. This brush is useful if you are trying to follow somebody around. Combined with /vanish, you will not push the player you are sitting on. This is perfect for any admins looking for potential griefers.
  • entity removal (er): Allows you to remove entities within the chunks selected. This brush works on a chunk by chunk basis, so /b 3 would select 49 chunks to remove entities from. This brush will only remove entities such as boats, minecarts, paintings and dropped items.
  • ring (ri): To be filled in.

Giltwist's brushes

  • splatter disc (sd): To be filled in.
  • splatter voxel disc (svd): To be filled in.
  • splatter ball (sb): To be filled in.
  • splatter voxel (sv): To be filled in.
  • blob: To be filled in.
  • spiral staircase (sstair): To be filled in.
  • splatter overlay (sover): To be filled in.
  • blend voxel disc (bvd): To be filled in.
  • blend voxel (bv): To be filled in.
  • blend disc (bd): To be filled in.
  • blend ball (bb): To be filled in.
  • line (l): To be filled in.
  • snow cone (snow): To be filled in.
  • shell ball (shb): To be filled in.
  • shell voxel (shv): To be filled in.
  • random erode (re): To be filled in.
  • meteor (met): To be filled in.
  • load chunk (lc): To be filled in.
  • triangle (tri): To be filled in.
  • eraser (erase): To be filled in.
  • copypasta (cp): To be filled in.
  • comet (com): To be filled in.

Ghost87000's brush

  • generate tree (gt): Generates a tree based on the following parameters.
    • lt# - Leaf value [data value].
    • wt# - Wood type [data value].
    • tt# - Tree thickness [whole number].
    • rf# - Root float [true or false].
    • sh# - Starting height [whole number].
    • rl# - Root length [whole number].
    • ts# - Truck slope chance [0-100].
    • bl# - Branch length [whole number].
    • minr# - Minimum amount of roots [whole number].
    • maxr# - Maximum amount of roots [whole number].
    • minh# - Minimum height [whole number].
    • maxh# - Maximum height [whole number].
    • minl# - Minimum leaf node size [whole number].
    • maxl# - Maximum leaf node size [whole number].
    • default - Restore default parameters.

DivineRage's brushes

  • generate chunk (cg): To be filled in.
  • tree (t): To be filled in.
  • pointless (drlolol): To be filled in.
  • scanner (scan): To be filled in.

Gavjenk's brushes

  • drain: /b drain. Drains liquids (water/lava) in a ball shape. uses /b for radius.
  • heat ray (hr): /b hr. Changes materials to burned states, deletes others, and adds fire, in a ball shape. Dramatic brush for people throwing tantrums at guest builds. Please use sparingly. Uses /b for radius.
  • overlay (over): /b over [optional "all" or "some" parameters]. acts like a disc, falling from the sky centered aroudn the clicked block. when the falling disc hits a natural material, it replaces it with whatever is in /v. If it hits a non-natural material, it does nothing. You can type /b over all to make it act on all block types, and then toggle this off again with /b over some.
  • dome: /b dome [height of dome] [optional "acc" parameter for half step accuracy]. Makes a dome with height = to the height you set and a width = to the brush size. if these are not the same number, it will make a parabolic dome, made out of the material in /v. When half step accuracy is toggled, and /v is 44, the dome will place half steps to be even more mathematically round.
  • ruler (r): /b r [optional x# y# and/or z#] [optional "ruler" parameter sets it to normal ruler] When used without any of the xyz parameters, it is a ruler. Right click arrow to select one point, right click power/wand to select a second. The brush tells you the city block and euclidean distance between the two. If you type /b r x5, it will change to a layout tool, and when you click a block, it will place a block of type /v at the position 5 blocks away in the x direction. By chaining these blocks together (clicking the one you just made), you can lay out a line of blocks all 10 apart very quickly. Offsets can be in more than one dimension at once for diagonal layout. [/b ruler] switches it back to normal ruler mode.
  • volt meter (volt): /b volt. right click arrow tells you all of the block power information minecraft stores about the clicked block. Right click with powder on redstone wire tells you how many blocks are needed before a repeater is needed.
  • lightning (light): /b lightning. Strikes lightning at the clicked location.
  • force: /b force [classified password]. If the password is correct, it will activate this brush. Right click arrow pulls anybody within the brush size radius of where you clicked to the block you click. Right click powder/wand will push everybody away from the point you click, out to the edge of a sphere around that point, of the size of your brush (this teleports them, and can end up placing them in the middle of a mountain, etc.). the brush is also capable of teleporting everybody on the server to a clicked location. Ask Gavjenks for this information if needed.
  • anti freeze (af): /b af. Removes ice and places invisible stairs just above the surface of the ground in a disc. Used for preventing ice formation if/when an anti-ice plugin is not available.
  • chunk coordinate reader (chc): /b chc. right click arrow or powder/wand will tell you how many chunks the clicked chunk is from zero in x and z. Mainly for plugin testing.
  • 2-d rotation vertical (rot2v): /b rot2v [any whole number of degrees]. Same as 2-d rotation, but in (I think) the xy plane. In conjunction with normal 2-d rotation in multiple steps, this can achieve any 3-d rotation of an object, although with more and more errors the more steps required (only 2 are mathematically required, I believe...).
  • savannah: /b savannah. Right click arrow replaces sand with dirt, but only if the sand is underwater (random tool for clearing up ugly notch rivers and ocean bottoms near sandy shores). Right click powder adds savannah grass in a disc to certain block types.
  • stencil (st): /b st [name]. Select cuboid with first two arrow right clicks, third arrow right click will select paste point. Right click with gunpowder to paste.
  • stencil list (stl): To be filled in.

Psanker's brushes

  • ellipse (el): To be filled in.
  • spline (sp): To be filled in.
  • clean snow (cls): To be filled in.
  • extrude (ex): To be filled in.

Deamon's brush

  • set redstone flip (setrf): Takes parameter for ns or ew, and flips all repeaters in that direction, may now be obsolete, was for a time when worldEdit didn't flip repeaters.

Jmck95's brush

  • underlay (under): The underlay brush functions in the same manner as the overlay brush, but in reverse. It paints from the bottom block, and paints upwards. Useful for caves and ceilings.

Kavukamari's brush

  • cylinder (c): To be filled in.

Geekygenius' brush

  • fertilizer (fert): To be filled in.

List of brushes available to LiteSniper

  • snipe
  • disc
  • disc face
  • ball
  • voxel
  • voxel disc
  • voxel disc face
  • clone
  • erode
  • ring
  • splatter disc
  • splatter ball
  • splatter voxel
  • splatter voxel disc
  • splatter overlay
  • ellipse
  • eraser
  • scanner
  • dome
  • chunk coordinate finder
  • painting
  • blob
  • blend voxel disc
  • blend voxel
  • blend disc
  • blend ball
  • line
  • random erode
  • load chunk
  • generate tree
  • drain
  • overlay
  • ruler
  • volt meter
  • savannah
  • underlay

Tool brushes

  • /btool: Provides info ingame of usage.
  • /btool add -arrow: Turns any non-block item held in hand into a "Arrow" like tool. This includes your fist.
  • /btool add -powder: Turns any non-block item held in hand into a "Gunpowder" like tool. This includes your fist.
  • /btool add: Turns any non-block item held in hand into a Arrow + Gunpowder tool. This includes your fist.
  • /btool remove: Turns the non-block item, including fist, back into a normal object if it was made a Tool brush earlier.

Usage

Hold any item in hand. Type /btool add [-arrow or -powder]. The 'General brush defining parameters', /v and /vr for example are then saved to that object when typed while holding that object. This means the item can have different settings to other Tool Brushes and the basic Arrow/Gunpowder. For both -arrow and -powder, Shift+Lclick becomes quick select for /v, and Shift+Rclick becomes quick select for /vr. If neither, arrow or gunpowder was added in the BTool command, right click becomes arrow & shift + right click becomes powder.
Type /btool remove while holding the item to return it back to it's normal state. Currently, Tool Brushes do not save over server reloads/stops.

VoxelUpdate

Please see psanker for any questions regarding this plugin.

VoxelUpdate allows for the VoxelPlugins to be delivered straight to server administrators via an XML newsfeed.

Commands

  • /voxelplugins: [ADMIN] Lists all the available plugins and shows whether each plugin is up-to-date, needs an update, or can be installed.
  • /voxelinfo: [ADMIN] Shows info for all of the available plugins.
  • /voxelupdate [name]: [ADMIN] Updates a plugin (NB: the full, caps-considered name is needed).
  • /voxelinstall [name]: [ADMIN] Installs a plugin that isn't already on and enabled on the server (NB: the full, caps-considered name is needed).

Configuration

Upon running the first time, the plugin will generate its configuration file at: [server folder]/plugins/VoxelUpdate/VoxelUpdate.properties This configuration file contains the plugin's options:

url=http\://dl.dropbox.com/u/53561471/VoxelUpdate.xml
search-for-updates=true
auto-update=false
  • url: This property defines where VoxelUpdate will be looking for updates from The Voxel Box's team of plugin developers. This value is re-set each time your server starts up and thus cannot be changed from the default URL unless an update to the VoxelUpdate plugin occurs.
  • search-for-updates: This true/false property tells VoxelUpdate to use the url to see if new versions of plugins are available. If your version is any different than the latest, VoxelUpdate will be able to notify you that a new public release is available. VoxelUpdate will only notify players listed on the admns.txt file if updates to installed VoxelPlugins are available.(default: true)
  • auto-update: This true/false property instructs VoxelUpdate to automatically install and reload new versions of installed VoxelPlugins without reloading or restarting the server.(default: false)

VoxelVoyage

Please see przerwap for any questions regarding this plugin.

On hold for now.Needs filling in!

VoxelWireless

Please see thedeadlybutter for any questions regarding this plugin.

VoxelWireless allows in game items to assist in chat related events.

Items

  • Communicator (Item ID: 337): This sends a message to all admins on the server. Admins can use it to conveniently avoid typing !! and communicate in [HELPOP]. Players may also use this to send messages to admins. Using this tool also sends you the message you sent compared to doing /helpop which doesn't. Anyone with OP can view helop messages. There is also a permission mode VoxelWireless.ViewHelop
  • Microphone (Item ID: 272): Allows members to do a simple broadcast to anyone member+. It isn't distracting, but different enough from normal chat that players can distinguish the messages. A common use would be calling member to look at a guest build, without alerting the guest. Or, discussing a build before talking to the guest. For members to use this microphone, they need the VoxelWireless.MemberBlast permission node. Otherwise, using this item would result in a normal chat message.
  • PRZ Labs inducer (Item ID: 318): Allows players to do actual server broadcasts ([BROADCAST] Message), using the same colors from essentials. To use this tool, you must be OP or have the VoxelWireless.Broadcast permission node. Not having either of these would result in a normal chat message.

WorldEdit

History

  • //undo [# of steps]: Undo your last action.
  • //redo [# of steps]: Redo your last (undone) action. This command replays back history and does not repeat the command.
  • /clearhistory: Clear your history.

Selection

  • //wand: Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.
  • /toggleeditwand: Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
  • //limit <limit>: Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
  • //sel: Choose the region shape to use for selections.
  • //pos1: Set selection position #1 to the block above the one that you are standing on.
  • //pos2: Set selection position #2 to the block above the one that you are standing on.
  • //hpos1: Set selection position #1 to the block that you are looking at.
  • //hpos2: Set selection position #2 to the block that you are looking at.
  • //chunk: Select the chunk that you are within for your selection.
  • //expand <amount>: Expands the selection in the direction that you are looking.
  • //expand <amount> <direction>: Expands the selection in the specified direction (north, east, south, west, up, down).
  • //expand <amount> <reverse-amount> [direction]: Expands the selection in two directions at once.
  • //expand vert: Expands the selection to include sky to bedrock.
  • //contract <amount>: Contracts the selection in the direction that you are looking towards.
  • //contract <amount> [direction]: Contracts the selection in the specified direction (north, east, south, west, up, down).
  • //contract <amount> <reverse-amount> [direction]: Contracts the selection in two directions at once.
  • //outset [-hv] <amount>: Outset the selection in every direction.
  • //inset [-hv] <amount>: Inset the selection in every direction.
  • //shift <amount> [direction]: Moves the selection region. It does not move the selection's contents.
  • //size: Get the size of selected region.
  • //count <block>: Count the number of blocks in the region.
  • //distr [-c]: Get the block distribution in the selection.

Region Operations

  • //set <block>: Set all blocks inside the selection region to a specified block.
  • //replace <to-block>: Replace all non-air blocks blocks inside the region.
  • //replace <from-block> <to-block>: Replace all blocks of the specified block(s) with another block inside the region.
  • //overlay <block>: Place a block on top of blocks inside the region.
  • //walls <block>: Build the walls of the region (not including ceiling and floor).
  • //outline <block>: Build walls, floor, and ceiling.
  • //smooth [iterations]: Smooth the selection's heightmap.
  • //regen: Regenerate the selection region.
  • //move [count] [direction] [leave-id]: Move the selection's contents. A block can be specified to fill in the left over area.
  • //stack [count] [direction]: Stacks the selection.

Clipboard Operations

  • //copy: Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
  • //cut: Cuts the currently selected region.
  • //paste [-ao]: Pastes the clipboard.
  • //rotate <angle in degrees>: Rotate the clipboard.
  • //flip [dir]: Flip the clipboard.
  • //schematic load mcedit <filename>: Load .schematic into clipboard
  • //schem load mce <filename>: Same as above.
  • //schematic save mcedit <filename>: Save clipboard to .schematic.
  • //schem save mce <filename>: Same as above.
  • //clearclipboard: Clear your clipboard.

Generation

  • //hcyl <block> <radius>,[<2nd radius>] [height]: Create a vertical hollow cylinder.
  • //cyl <block> <radius>,[<2nd radius>] [height]: Create a vertical cylinder.
  • //hcyl <block> <radius>,[<2nd radius>],[<3rd radius>] [height]: Create a sphere.
  • //hcyl <block> <radius>,[<2nd radius>],[<3rd radius>] [height]: Create a hollow sphere.
  • /forestgen [size] [type] [density]: Make a forest.
  • /pumpkins [size]: Make a pumpkin patch, or... ermm... a TV Montior Junkyard

Utilities

  • /toggleplace: Toggle between using pos #1 or your current position.
  • //fill <block> <radius> [depth]: Fill a hole.
  • //fillr <block> <radius>: Fill a hole fully recursively.
  • //drain <radius>: Drain nearby water/lava pools.
  • /fixwater <radius>: Level nearby pools of water.
  • /fixlava <radius>: Level nearby pools of lava.
  • /removeabove [size] [height]: Remove blocks above your head.
  • /removebelow [size] [height]: Remove blocks below your feet.
  • /replacenear <size> <from-ID> <to-ID>: Replace all existing blocks nearby.
  • /removenear [block] [size]: Remove blocks near you.
  • /snow [radius]: Simulate snow cover.
  • /thaw [radius]: Unthaw/remove snow.
  • //ex [size]: Extinguish fires.
  • /butcher [radius]: Kill nearby mobs.
  • /remove <type> <radius>: Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, tnt, or xp.

Chunk Tools

  • /chunkinfo: Get the filename of the chunk that you are in.
  • /listchunks: Print a list of used chunks.
  • /delchunks: Generate a shell script to delete chunks.

Super Pickaxe

  • //: Toggle the super pick axe.
  • /sp single: Switch to single block super pickaxe mode.
  • /sp area <range>: Switch to area super pickaxe mode.
  • /sp recur <range>: Switch to recursive super pickaxe mode.

Tools

  • /none: Switch to no tool.
  • /info: Switch to the info tool.
  • /tree: Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random]
  • //repl <block>: Switch to the block replacer tool.
  • //cycler: Block data cycler tool.

Brushes

  • /brush sphere [-h] <type> <radius>: Switch to the sphere brush tool.
  • /brush cylinder [-h] <type> <radius> [height]: Switch to the cylinder brush tool.
  • /brush clipboard: Switch to the clipboard tool.
  • /brush smooth <radius> [iterations]: Smooth the region.
  • /size <size>: Change the size of the current brushes
  • //mat <mat>: Change the material used by your current brush.
  • //mask: Clear the mask
  • //mask <mask>: Set a mask

Transport Functions

  • /unstuck: Go up to the first free spot.
  • /ascend: Go up one level.
  • /descend: Go down one level.
  • /ceil [clearance]: Get to the ceiling.
  • /thru: Go through the wall that you are looking at.
  • /jumpto: Jump to the block that you are looking at.
  • /up [distance]: Go up some distance.

Snapshots

  • //restore [snapshot]: Restore a particular snapshot.
  • //snap use <snapshot>: Use a particular snapshot.
  • //snap list [num]: List the 5 newest snapshots.
  • //snap before <date>: Find the first snapshot before the given date.
  • //snap after <date>: Find the first snapshot after the given date.

Scripting

  • /cs <script> [args...]: Executes a script.
  • /.s [args...]: Re-executes last script with new arguments.
  • /<script>.js [args...]: Executes a JS script.

General

  • /search <item>: Search for an item by its name.
  • //worldedit reload: Reloads WorldEdit's configuration.
  • //worldedit version: Gets WorldEdit's version.
  • //worldedit tz: Set your timezone. This is temporary.

Random 3rd Party Plugins

Tim The Enchanter

Link

  • /enchant <enchantment> <level>
    • Enchant your currently held item to the level you choose
    • Examples:
    • /enchant protect 3
    • /enchant 49 1
  • /enchant <enchantment> <level> max
    • Enchant your currently held item to the maximum natural level (highest you can get from a enchantment table!)
    • Examples:
    • /enchant sharpness max
  • /enchant all
    • Enchant your currently held item with all enchantments to the highest level you can enchant to (Depending on permission enchanter.dirty)
  • /enchant all natural
    • Enchant your currently held item with all enchantments to the highest in-game reachable levels

Enchantment Names


LagMeter

Will be phased out soon. functionality replaced by /sys in VoxelGuest

  • /lag see current Ticks per second.
  • /mem see mem use
  • /lagmem see both. derp.

Toolbelt

This replaced VoxelDoop entirely. No commands, it uses the ingame tool kit. (currently under dev)

ColoredSigns

Take a color code, for example &e and place it on a sign. Every bit of text after that will be that color code.

VoxelPlus

Allows you to:

  • /getmedrunk or drink a voxelager
  • Smokeable pipes (351:15) Crouch to blow
  • Flammable FlaminHotKup-Os Right click to ignite yourself
  • /vhelm <item id> to put a block on your head

VoxelLog

Logging. Stored in /plugins/VoxelLog

===VoxelPacket Related to Modpack functions

Dynmap

Dynamic map. Restricted access./ VoxelTexturesPlugins / VoxelPlayerPlugin===

Weather Restrictions

Noticed rain lately? Exactly.

VoxelKit

Item kits for members+

  • /setkit [name of kit] - Will save your inventory to file.
  • /vkit [name of kit] - Gets named kit.

My Worlds BKCommonLib

Related to keeping worlds active in RAM. Dun need to worry.

Simplify Worldedit commands: /a set farm /pos1;/pos2;/expand {1} N;/expand {1} E;/expand {1} S;/expand {1}W;/set 60;/shift 1 D;/set 9;/shift 2 U;/set 59

Breakdown:

  • /a set farm - As seen above
  • /pos1 - Since worldedit takes two forward slashed, you need to add one here.
  •  ;/pos2; - Chain multiple commands
  • /expand {1} N;/expand {1} E;[...] - Expand the area the same amount in all directions, with your feet now being at the center
  • Usage: /a farm <radius> - Creates an area (2*radius)+1 long and wide, makes it farmland, places water under it, places seeds on top of it.

VoxelBorder - Przerwap

Needs to be filled in

Server Directories

Schematics

X:\Dropbox\Schematics

Plugins

X:\TheVoxelBox1.2.5\plugins ====A Moved way too often to keep Doc'd

==Native Minecraft Server C All are available listed by typing /? in game.


Essentials

http://ess.khhq.net/wiki/Command_Referenceommands==ny older schematics, etc. in other places?====

Client Mods

Zombe's Mods

by Zombe (tanzanite)

Flymod

  • Press "F" to toggle flying mode on/off
  • Press "E" to ascend while in flying mode
  • Press "Q" to descend while in flying mode
  • Hold "Shift" to speed up

Sun Control

  • Press "+" on the number pad to offset sun & moon forward
  • Press "-" on the number pad to offset sun & moon backward
  • Press "End" to freeze the sun & moon
  • Press "Backspace" to re-sync the sun & moon with the server

Minaptics

by Hurricaaane

  • Press "Tab" to toggle zoom.
  • Hold "Tab" & move your mouse up or down to adjust the zoom level.

VoxelWorld

by xTiming

  • Allows the player to control of the world renderer
  • Take control of light rendering using FullBright
  • Override the current weather
  • Adjust the color and thickness of fog
  • Toggle the visibility of first person flames
  • Bonus: Removes water fog and void fog
  • Press F6 to open the VoxelWorld menu

VoxelPlayer

by xTiming and Mumfrey

  • VoxelChat makes chat bubbles appear when players chat in-game
  • Press F9 to open the VoxelPlayer menu

VoxelTextures

by Mumfrey

  • Automatically switches your texture pack based on the region you are in
  • Text now appears indicating the region you are currently in
  • The region information automatically updates from the server
  • Each dragon now will use one of multiple unique skins
  • Adds an in-game texture pack switcher

Rei's Minimap

by ReiFNSK

  • A detailed minimap with many features
  • Press "Z" to change the zoom level
  • Press "X" to toggle the large map
  • Press "M" to bring up the minimap menu

Macro/Keybind Mod

by Mumfrey

  • Allows for complex marcos, keybinds, and scripts to be created easily.
  • Press [Sneak Key] + Grave (Tilde) to bring up the Macro/Keybind GUI.
  • You can change the override buttons used by the mod in the controls menu
  • Enables use of scripts to complete tasks
  • Visit the Macro/Keybind Mod forum thread to learn more about the features.

VoxelGET

by Mumfrey

  • Displays a chart of all blocks and items
  • Also adds "Clear" and "Kit" buttons
  • Click the "Open VoxelGET" button on the top-right of the inventory screen
  • Left-clicking on items will add 64 of the item
  • Right-clicking on items will add 1 of the item
  • Click the options button in the top-left of the VoxelGET area to adjust the settings

WorldEditCUI

by Yetanotherx

  • Shows a selection box when you select things with WorldEdit.
  • You must be a Curator or Admin to use WorldEdit on The Voxel Box.

MCPatcher

by Kahr

HD Textures

  • Allows HD Texture Packs to be used
  • Texture packs may add custom animations

HD Fonts

  • Allows Texture Packs to have HD Fonts

Custom Colors

  • Allows Texture Packs to customize colors, these being the colours of biomes, sun & moonlight, and torch & glowstone light.
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