Kathos
| Kathos | |
|---|---|
| | |
| Vital statistics | |
| Approximate Coordinates: | Holocene |
| Founded: | Reimagined on 12/04/2013 |
| Curator(s): | Sounas Evaderbaker |
| Major Contributors: | |
| Travel: | Too WIP as of now |
| Permits: | The Contributors to Kathos |
Kathos is a region in the south-east of the Holocene, curated by Sounas and Evaderbaker.
Its style is characterized by low-fantasy, meaning that realism will play a big role in respectively the architecture, the landscape and the spatial planning. Projects will not be separated by arbitrary mountains or canals, but will actually be integrated with each other. This means that there will be roads, natural phenomenons and other features connecting projects; we are trying to achieve a region which feels immersive when one would walk through it.
Kathos refers to the actual landmass of the continent, while the political entities on it may have different names. According to the lore, these political entities may not all be at peace with each other anymore, and each have their own part in the civil war that is tearing Kathos apart. The fact that their is a civil war in Kathos will aswell be influencing how we will be arranging things in our region.
Our recently established curated zone is not to be confused with the old Kathos that ceased to exist 5 months ago.
Lore
Kathonian History is as diverse as its people. For the past ages Kathos has been unified under a single empire and her emprors, all reigning from the imperial capital of Verendyl. The unified continent has been a source of culture and philosophical thinking for many ages. A region isolated from outside influences, technology and architecture took on an ornate style that is endemic to the area. Politics have always played a huge role in the lives of the average Kathonian and complex civic systems sprung up to satisfy the demands of a learned people.
Politics
Kathos consists of various kingdoms, duchies, city-states and republics that work as self-sufficient governing bodies, but also defer power to a federal council of elders, which represent each of the city states. This Council manages the national coffers and the unified military in times of war. This council of elders discusses various important occurrences in the nation, but the decision ultimately lies with the Emperor. Coming from a bloodline believed to be as old as the gods themselves, the Sounum dynasty has led the people of Kathos since before written history. This dynasty is what unified the different states through conquest and influence ages ago.
Trade
Inter-regional trade has always been an integral part of the Kathonian economy. Without a fiat-based currency, the Kathonians value a barter system for most common transactions. Some city states attempt to impose minted currency but most common folk find little use for these heavy metal coins. Only recently has trade brought such technology as gunpowder to revolutionize the way the Kathonians fight wars.
Religion
Religion is very important for the Kathonian people. Believed to be descendants of the Cow and Carp, these two animals can be seen in unity on the Sigil of the Sounum Dynasty. The Cow is believed to be the god of life and fertility, bringing good harvest and many children to the common person. The Cow is believed to bring happiness and good fortunes through good deeds. The Carp is believed to be the god of power and Influence. Believed to watch over every warrior, the carp watches over any person fighting for power, be it with the sword or with the pen. Both gods are considered to be the original creators and have always had unstable relationships with each other.
The Sounum Dynasty
The Sounum Emperors have always ruled with an iron fist and have been revered by their people as demigods whose power is limitless. The Dynasty claims to be direct decesndants of the first of the children of Cow and Carp. It is believed the Cow and the Carp sent down two people from Mount Kathulous to create the world we live in. Both were created by independently by each god in their own image. Lord Soun was sent down by the Carp to raise the continents from the water and create the glorious landscapes around the world. Lady Num was sent down by the Cow to plant the ground with Forests and Vegetation. These two became the first Kathonians. Like the cow and carp, they were completely opposite of each other. As they planted the earth and created the world we know today their paths crossed. Like all opposites, these two found themselves attracted in unfathomable ways (no homo). Together they joined together to become one, creating the first children of the earth. This powerful story cements the Sounum dynasty as an unrivaled force in the poltical scene.
Current Affairs
A letter has recently come to you by messenger detailing the political situation.
Theme
As said previously, Kathos is based on realism, although high fantasy-esque building styles will of course be allowed here and there (basically fantasy without magic). Our building styles are influenced by the real world styles of baroque, classical, neo classical and gothic revival but are simply interpretations within the minecraft world. We won’t have cities neatly separated by mountain ridges and artifical looking rivers, but will try to incorporate them well into the landscape.
An important factor to consider in our region that a civil war is raging. We believe that we could add a great deal of dynamic, interesting features such as marching armies, sieges, looted farms etc.
The Eastern border of Kathos is unique in that it does not have have an ocean, and instead leads into the edge of the world. This creates a unique opportunity for creating cities and builds that utilize extreme height differences (ie. waterfall cities, cliff cities, etc..) Also note that northern Kathos will give preference to fantasy style builds over realistic style builds. What we're really looking for in that region is UNIQUE and DYNAMIC styles that have never been done before. For a list of potential references: https://www.dropbox.com/sh/v406yl6b3qfdjea/BefRmYRhR-
Architectural styles:
For the moment we will allow a number of styles, mostly western ones found in reality, or in works of fiction. We have a certain world in mind, so if you want to know if your planned project would fit, contact either Sounas or Evaderbaker.
We are accepting submissions for towns, cities, farms, temples, ruins, overgrown cities, terraforming, statues, dungeons, monuments, ships, airships, underground builds, battle scenes, castles, fortresses, bridges, caverns, balloons, war machines, war animals, trees, plants, tombs, reefs, mines, docks, jungles, deserts, big rocks, little rocks, hamlets, villages, islands, roads, AND miscellaneous
Current subregions and projects
Kingdom of Vaerendos
Imperial city of Verendyl
titular capital of the broken Kathian empire
Valdorf
A rural village being built by 1800GETSOME
Unlisted
- Castle Maritamus (Made by more people than can be named!)
- Swallows Nest (Made by Doublenum )
- Hierapolis (Worked on with Doublenum and Beutube )
- Woodworth (Worked on by Sir_Ducksalot )