|Approximate Coordinates:||North East Holocene|
|Construction Status:||Early Building Stages|
|Empire / Alliance:||Quairiat Empire|
|Permits:||Permitted Users in Quair|
Area Building Requirements
To be considered for Quair, builds must satisfy the following conditions:
- Contain numerous curved elements, such as curved walls, Curved layouts, curved pathways, and curved structures.
- A tourist destination, lavish residence, or historical site (such as ruins),
- or, a town or outpost centered around gold mining industry.
- Palette varies from area to area.
Want to build in Quair?
The best way to reach nebula7 or croozee is via email. If you got a novel plan or idea for Quair, email it to [email protected] and [email protected] Screenshots of sample work or ideas are welcome. Because there are very few areas left, nebula7 and croozee will be very selective with what they allow in. We also welcome builders who would like to assist on existing projects. If you'd like to help on an existing project in Quair, contact the architect of the area, listed below.
|Quair Cities and Towns|
A map of the area is available here. Updated 07/08/2012. The areas in yellow are unclaimed.
Old Quair (Northern/Eastern)
Old Quair is a collection of early establishments build prior to or during the quair gold rush. They have strong mining or other historical themes with building palettes incorporating 20%+ wood blocks, built into the natural landscape. Some of these areas may be transformed tourist attractions. Generally, these locations share common building elements, with each having a unique theme.
Eupit (Capital City)
The capital of Quair at the northeastern tip of mainland Quair. Eupit is filled with banks, markets, and hotels.
This area is architected by nebula7 and is seeking additional assistant architects. This area is currently inactive and in the planning stages.
Salix (Old Town-transformed-Resort) - Area V
Culterra - Area W
Intrepid explorers stumbled across this fascinating geological formation and decided that it would be an excellent location for an easily-defensible city. Tshiknn, the head of the mission and also the lead architect of the city, decided that it would be prudent to build houses lodged inside the pillars, connected by bridges. Since then, more houses have been built inside the natural pillars as well as on the water, and the city has become a cultural center of Quair as well as a destination frequented by tourists.
This area was once architected by Tshiknn, but due to his inactivity, we are looking for a new architect.
Azor - Area X
Directly North of Apex, West of Eupit, South of Culterra, East of Salix. Paths from Eupit to Apex and Salix.
Construction is nearly completion. Azor is about 80% complete, with only some landscaping and interiors to do.
Mountain Highgrounds Mining Ruins - Area Y
Northeast of Apex, Southwest of Eupit. Ruins area, limited intact structures. small area.
Seaside Mountainous Mining Town/Outpost - Area Z
East of Apex, South of Eupit, along Quair's mountainous eastern shore. This area must be a small town, and include a monorail station. Monorail connects to Eupit and Apex.
Modern Quair (Southern/Western)
Modern Quair is a collection of establishments built after the Quair gold rush, in which Quair's primary source of income is the tourism market.
Apex Resort (Ski Resort)
A ski resort located in the center of the Quair mountains.
This area is architected by Croozee and is actively being constructed.
Xair (Modern Resort)
A resort at the southern edge of mainland Quair, based on Zair.
This area is architected by nebula7 and is actively being constructed.
L'Ardoise (Summer Resort)
North of Xair, South of Salix, West of Apex
Aphiel (Area T)
North of Xair, South of Salix, West of Apex
Modern Mountain Mining Outpost - Area U
Southwest of Apex, East of Xair near the Quair-Kathos border. Paths to and from Apex and Xair.
This location is a live quarry, design finished by Rillian. Visitors should be wary of machinery and blasting going on in Quair's own granite quarry. One can see the action and excitement throughout the quarry, traveling from one section to the next in exploration.
The Atlantis Resort (Tropical Island Resort)
A hotel under construction on an island in the Northern Quair Sea. This island is complete with a massive hotel, gourmet restaurants, waterpark, and a separate island for housing. Based off of Atlantis in real life, this resort is even complete with a gigantic cruise ship (WIP by ZallenHunter) and will soon be a must-see destination in Quair.
Underground Quair (Central, beneath Quair Mountains)
These caverns were stuck during mining operations originating from Azor.
Somewhere beneath the Quair mountains... Undiscovered