Rules of Meridia
As our first project is coming closer to completion - there have been many things that people have learned in the process, Feather and I included. So many people have come out to create their first organic build, and to try a new style of building from what they normally do, we've created the first full public organic city on the server, and many have even found building partners they enjoy working with on projects. While there has been a ton of positive feedback on Poffingway Grove, there have also been a few issues that we've run into that we can learn from to make our next Meridian city even better and smoother.
1. Building things on pedestals. NO. Do NOT DO THIS. Meridia is a continent that is supposed to be completely natural - when you walk through the woods do you ever see a rabbit sitting frozen on a pedestal? Building a solo build is great, but make sure that it is something that fits within the environment instead of something just sitting around frozen.
2. Paste this in for me. I started Meridia as a curated zone that is open to everyone without permission as I lay out the plans ahead of time pretty clearly, and expect it to just go from there. All the projects in Meridia are open to builders to work on whenever they want. Testing out ideas in your cubicle is fine, but your build will look 1000x better if you build it where it's meant to be. You need to suit the landscape, and the environment around it to fully work as an organic build. If you absolutely MUST build in your cubicle, please contact *only* Featherblade or myself (Kupo) to look at and add your build.
3. Think before you build. This has been a bit of a problem with Poffingway, coming out and making a gnome is awesome, and that's exactly what we want, but *why* are you building this type of gnome. There is no coherent style between a wizard, a pirate, and a grandma, it makes absolutely no sense to have them together. Organic building is not only about making unique builds in minecraft, but also making sure they work together in context, or else you just end up with a bunch of solo junk. If you want to build, look at the rules of the project, and look at what is already started in the area. We will almost always provide a starter area for people to use as a guide, and to work off of there.
4. This needs dragons. If you think it needs dragons, it probably doesn't. If we want a project with dragons in it, we will say, otherwise - no. And no this doesn't only apply to dragons, but any sort of "theme" within the project. The project outline will always cover the type of thing we are looking for within the build, if we want something specific in a project we will always list it.
5. Scale is important! I cannot stress this enough - look at things around you before you build something. If you are not working on a feature part of the project, your build shouldn't directly stand out from everything else. It is not a competition to make sure your build is noticed first thing - an organic city has to flow from one project to the next to properly work.
I'd like to thank everyone who has built in Poffingway Grove so far - we're nearing the completion of our first project, and I'm working on setting the next one up for you guys. There's still time to come out and work inside and outside of the Grove, as places will always need a bit of filler content!