The Wild West
Hold onto your hats, pardner! Huge tracts of freshly generated land will provide a new face for our beloved frontier. This area has very few areas where land claims apply, but don't get discouraged! With a simple check-in recommended before starting your new settlement, The Wild West is looking to be the new hot spot!
- Palceon Texture Pack
- The familiar Towns and Cities system will continue to be in effect for The Wild West.
- A command block in Spawn serves as access to the teleporter room for TWW.
- The Wild West will open with a continent almost as large as the entirety of Pangea's. Currently, only the northern continent, named Crenole, is open for FFA building. The southern continent of Ontaria is closed for new projects, save for a few who have been given special permission (like Ciscago).
Get experience first
We recommend, especially for freshly Whitelisted Members, that you acquire some experience with building in other towns (TWW or otherwise) before starting your own. This helps get your bearings on how town management works to help you with your own town later on, thus keeping your town from just falling apart and getting abandoned.
Group up and start apart!
The Wild West is huge, so keep scouting for a prime spot! Team up with your friends and have a clear vision in mind and your projects will develop a lot quicker. Try to build a minimum of 300 blocks from neighboring town, or colaborate with your neighbors! This will help prevent future land disputes with neighbors because of natural town expansion. If you get close, make sure your town relates to its neighbors somehow! The best builds are always playing out a story in relation. Group your towns up in a way that makes sense: Are they trading? Exploiting eachother? At war?. Build with your friends and connect your settlements with roads, rails and stories!
Remember to include a feature in your town!
Don't just be a collection of houses, get a feature structure or three in there that really set your town apart! Connecting to a Friend's town physically and thematically is a good thing. Let your building tell a story!
Don't ignore transit.
Want more people to visit your town? Build a road or design a rail line to any friendly neighboring towns. Proper documentation is key! Be sure to let a Curator of The Wild West know if you're making a rail line.
Build with an environment.
Building on completely flat, boring land is highly discouraged, and we recommend giving your town a setting. Whether that be a forest, a mountain, etc. is up to you!
Laws of the Land
There is no need for most all situations!
However, each continent will feature 2-4 major cities, and these are the only areas of The Wild West that require builders to present their project to a Curator. The requirements, and how to submit an idea,can be found on the VoxelForums in The Wild West sub-forum.
Please let us know when you start a town in TWW
This is purely so we can document your location, and help set things up for you (like transportation and advertising). Nothing too fancy, just tell us the name, location (x, z), and any other info you think we should know. You can do this by posting on The Wild West Wiki page’s discussion board, or PMing John, or Seker in-game or on the forums.
- Members will continue make VoxelWiki pages for and maintain a catalog of Wild West Towns and Wild West Cities. Explore, settle and build, build, BUILD! The only difference is that only select claims will need to be made!
Every month or so there will be a check up on all towns and projects in TWW. This check is to see:
- Checking if the town is logged, if not, we will log it.
- Check to see if it is actively being built on. (Wiki updates, /seen owner(s). etc.)
- Town progression
If after a month we see no noticeable change in a project, it will be deemed inactive. At this point, we will attempt to contact the owner(s) to see if they plan to continue the project. If the owner(s) seem unreachable, we will noticeably mark the build for deletion, and wait a week. If still no word is heard within that week, the project will be removed.
Cases of excessively slow paced projects will be dealt with on a case to case basis. Depending on circumstance, the appointed officials may convene to decide what is best for the good of the region.
Schematics of removed builds may be made depending on level of completion, quality, and size of the project.
If you plan to take leave from TVB for an extended period, but plan on returning to continue your project, give us a heads up. Failure to do so may end up with the deletion of your town. Some ways you can give a heads up are by placing signs at the town, put a notification on either your town’s Wiki page, or TWW’s Discussion page.
We understand things come up, so just a quick heads up is all we ask for.
Aside from Adenbury, there will be two more train stations set up in the Northern Region at the furthest points, from which more MetroVox lines will spread. Train tracks will be laid out around the region connecting the cities, allowing for a good landmark to find your way around.
Key City Proposals:
Only create a MetroVox line off of a previously existing line. For information on how members+ can build their own rail lines, please see the The Wild West Metrovox. No special admin commands are required to build your own rail line! Be aware though, it is still a lot of work, and is best tackled with a LiteSniper to use his copypasta brush. For the best MetroVox experience, plan and implement your rail line carefully. Use your compass and your corrdinates to pick out the best path for your rail line. Place markers so you know where you've been and where you are going!
When naming offshoots of the main Lettered lines, name it:
Ex. I want to make a line off of the A line, and it’s the third line off the A line, thus it’s named A-3
Line Decoration: To keep some coherency, all rail lines must be built on a double step (43). Otherwise, the line’s decoration should be split between the two towns that share it. Generally, we recommend that it is split roughly 50/50, unless some form of natural shift (line a tunnel) is needed between them. Ultimately, this decision lies with you.
We realize that some people wish to make one-off builds in TWW, but last time these became a problem as they would be made in places where perfectly good towns could be made. That is why this time, if you wish to make a single build (such as an ancient monument or something), we ask that you build it along the train tracks, or MetroVox lines (a bit like Dragon’s Run in Pangea). Any singular builds that do get in the way of town building will be moved, or removed.